Need a hand?
For help with Tiny Bulldozer, purchases or privacy, email aidenkatchh@gmail.com.
Tell us your device (for example iPhone 15 or Pixel 8), the game version (it’s at the bottom of the game’s Settings) and what happened. For a purchase problem, include the order number: Apple’s order ID from your App Store receipt email, or your Google Play order number (it starts with GPA). Please don’t send passwords or payment card details.
Tiny Bulldozer is free to download, with optional diamond packs and a one-time Starter Pack. The game shows ads; the one-time NO ADS purchase removes the ads between levels.
Purchases are handled by the App Store or Google Play, depending on where you got the game. To get the Starter Pack back on a new device, sign in with the same Apple Account or Google account and tap RESTORE PURCHASES at the bottom of the shop. Diamonds that were already delivered can’t be restored by the stores.
Refunds are handled by Apple (reportaproblem.apple.com) or by Google Play (Google Play refunds), not by us.
Privacy policy
This policy explains what information Tiny Bulldozer, a game by Orbit Otter (“we”), uses when you play, buy something in the game or contact us, and the choices you have. It applies to the game on every platform.
The short version
- No account, sign-in, name or email is needed to play.
- The game shows ads through Unity LevelPlay. Personalized ads and tracking need your permission where the law or your device requires it.
- Purchases go through Apple or Google. We never see your payment details.
- With your permission where the law requires it, the game sends play statistics and error reports to Unity, the company whose engine and services the game uses, so we can fix bugs and balance levels. You can switch this off in Settings.
- Basic crash diagnostics are always sent to Unity, so we can find and fix crashes and freezes.
- We don’t sell your personal information.
What stays on your device
The game keeps your progress, settings, coin and diamond balances, items, a record of the purchases it has delivered, and your privacy choices on your device. There is no cloud save. Your device’s own backups (iCloud or Google) may include this data, depending on your backup settings. Settings › RESET PROGRESS erases your progress. Deleting the game removes the rest.
Play statistics and error reports (Unity Analytics)
We use Unity Analytics, part of Unity Gaming Services from Unity Technologies, to understand how levels play and to find bugs. When it’s on, the game sends:
- Level events: the level, whether you won, coins banked against the goal, stars, fuel left, time played, coins lost, the upgrades and boosters you used, the coins in your wallet, the frame rate and the graphics setting.
- Error reports: the error message, where in the game it happened and the part of the game’s code involved.
- What Unity adds itself: sessions, the game version, device model, operating system, your country (worked out from your internet connection) and the purchases you make in the game.
This is linked to a random installation ID that Unity creates for your copy of the game (the support ID in Settings), not to your name, email or account.
When it’s on: in the EEA, the UK and Switzerland, the game asks the first time you open it, and sends no play statistics or error reports until you agree. Elsewhere, it’s on unless you switch it off. To decide whether to ask, the game checks the region and time zone settings on your device; that check stays on your device. You can change your choice at any time in Settings › PRIVACY & SUPPORT › CRASH REPORTS. Switching it off stops collection and asks Unity to delete what it holds for your installation, which Unity does within 30 days.
Crash diagnostics (Unity Diagnostics)
The Unity engine reports crashes, freezes (including “app not responding” errors on Android), errors and basic performance information to Unity Diagnostics, so we can find and fix problems that stop the game. A report contains the error and the code involved, device details (model, processor, graphics chip and operating system), the game and engine versions, and the installation ID. Unity treats this as necessary to run the service, so the in-game switch doesn’t turn it off. Unity keeps it for 90 days. We don’t use it for advertising.
Purchases
Apple (App Store) or Google (Google Play) processes your payment under its own privacy policy: Apple’s or Google’s. We never receive your card or bank details. The game receives the product and transaction details it needs to deliver your purchase and restore it later.
The game uses Unity In-App Purchasing to talk to the stores. It processes purchase and transaction details, your installation and session IDs, device information and your country, to run purchases, prevent fraud and diagnose problems. Unity may also use transaction records for its own financial reporting, legal obligations and fraud prevention.
Ads
The game shows ads through Unity LevelPlay, which works with ad networks such as Unity Ads and ironSource Ads. They collect device identifiers (including your device’s advertising ID, if you allow it), approximate location, your interactions with ads and technical information. They use it to show ads, measure them and prevent fraud, and, with your permission, to personalize them.
- In the EEA, the UK and Switzerland: ads are personalized only if you agree when the game first asks.
- On iPhone and iPad: the game asks for Apple’s permission to track before personalized ads. You can change it in Settings › Privacy & Security › Tracking.
- Elsewhere on Android: ads are personalized until you turn this off.
Change your choice any time in Settings › PRIVACY & SUPPORT › PERSONALIZED ADS. Turning it off also tells our ad partners not to sell or share your personal information for targeted advertising (where US state laws give that right). You still see ads, just less relevant ones. You can reset or delete your advertising ID in your device’s settings. Rewarded ads are optional, and the one-time NO ADS purchase removes the ads between levels.
What we don’t collect
We don’t collect your name, email address (unless you email us), phone number, contacts, photos, microphone, camera or precise location. There’s no chat and there are no public profiles.
Support emails
If you email us, we receive your email address and what you write. We use it only to answer you and handle your request.
Who processes your information
- Unity Technologies: Unity Analytics, Unity Diagnostics and Unity In-App Purchasing. See Unity’s game player privacy policy.
- Unity LevelPlay and the ad networks working through it: ads, under their own privacy policies.
- Apple and Google: purchases and downloads, under their own privacy policies.
- Our email provider: support emails.
Information sent to them travels over encrypted connections. They may process it outside your country, including in the United States, under their own privacy terms and the legal safeguards for international transfers. We don’t sell your personal information, and we share it for advertising only as described under Ads.
Why we use it (EEA, UK and Switzerland)
- To give you the game and what you buy: our contract with you.
- Play statistics and error reports: your consent, which you can withdraw in Settings.
- Personalized ads: your consent. Non-personalized ads: our legitimate interest in keeping the game free.
- Crash diagnostics, fraud prevention and support: our legitimate interest in keeping the game working, secure and supported.
- Transaction records the law requires us to keep: legal obligation.
How long it’s kept
- On your device: until you reset your progress or delete the game.
- Unity Analytics: up to 13 months, or deleted within 30 days of switching it off or a deletion request.
- Unity Diagnostics: 90 days.
- Unity In-App Purchasing: service logs for 90 days. Order records stay until deletion is requested, unless the law requires keeping them.
- Support emails: as long as needed to handle your request.
- Apple and Google keep their own purchase records under their own policies.
Your choices and data requests
Switch personalized ads and play statistics and error reports on or off in Settings › PRIVACY & SUPPORT (PERSONALIZED ADS and CRASH REPORTS), or email us and we’ll do it for you.
To see, correct or delete the information about you, or to object to how it’s used, email aidenkatchh@gmail.com with the subject “Tiny Bulldozer privacy request.” Open Settings › PRIVACY & SUPPORT, tap COPY SUPPORT ID and paste the ID into your email: we don’t know your name, so this ID is how we find your installation’s data. We pass the request on to Unity and reply within 30 days. We may ask for details to check the request, and some records may have to be kept for legal or fraud-prevention reasons.
Depending on where you live (for example the EEA, the UK or California), you may have the right to access, correct, delete or get a copy of your information, to restrict or object to its use, and to complain to your local data protection authority. California residents: we don’t sell personal information; to opt out of sharing for targeted advertising, turn off PERSONALIZED ADS. We won’t treat you differently for using your rights.
Age
Tiny Bulldozer is for players aged 13 and over and isn’t directed at children under 13. Before any ads start, the game asks for your year of birth. If you’re under 13, it shows only non-personalized ads, tells our ad partners so, and sends no play statistics. If you think a child under 13 has given us personal information, contact us and we’ll delete it.
This website and changes to this policy
This page has no ads or analytics. Its hosting provider may process technical request information to serve and secure it. If our practices change, we’ll update this policy and the date at the top before the change takes effect.
Contact
Orbit Otter · Tiny Bulldozer
aidenkatchh@gmail.com